Crackdown 3 Wrecking Zone Review – A Little Morning Exercise for the Cloud

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In our review of the single player campaign of Crackdown 3, the title has so far been rather average and above all misses one aspect: The destructibility. Originally announced as a core feature, this was ultimately shifted to the multiplayer mode, in which Microsoft’s Azure Cloud should have taken over the physical calculations of the destruction of all Terra Nova. Well, the Azure Cloud still has a lot to do but can relax a bit more than you would expect due to further purification in the lengthy development process of Crackdown 3 and the reduction to smaller maps. Learn in our quick review why Crackdown 3 Wrecking Zone is more a tech demo with a view to tomorrow as the actual game mode.

https://youtu.be/1EabmcTVL2k

 

Multiplayer Extralight

As in the main part of the title, the monotony continues in the multiplayer mode called Wrecking Zone, as the modes are only Agent Hunter, a mix of classic team Death and “kill confirmed” from Call of Duty, and territories, the rule mode like, to choose from. Also lean is your character selection, which is limited to a few skins including Commander Jaxon (Terry Crews) and its sound snippets known from the main game. A progression system is also painfully missed, as you have all weapons unlocked for launch and a total of two Ultimate abilities to choose from. A pretty sober first impression, which one gets taught when entering the Wrecking Zone.

Crackdown 3 Review

Although the 10-minute fast games are fun, the overview is never lost, thanks to a visible targeting by your enemy and the working Autoaim, but you do not currently have the opportunity to share this fun with your friends For the time being no joint games with friends from your party are possible. For the time being, you will have to go on a tour of destruction alone with four other players. Thus Wrecking Zone hurls purely playful only in the end.

Crackdown 3 review

Was it really ever about a full-fledged game mode?

On closer inspection, however, another idea opens up: one should consider the Wrecking Zone actually more as a technical demo, as a separate mode of a full-fledged game, because in the end the title serves only as the first functional test for Microsoft’s future path with the Xbox as part of massive Azure Cloud network, which will only grow over the years. Although only certain buildings and all floor surfaces are not destructible, but otherwise you can disassemble all the elements on the maps in their small parts. Although this is somewhat clouded due to the stale look of Crackdown 3 in the overall appearance, the destruction in their individual parts and the associated possibilities provide an outlook on what to expect in the next generation.

Crackdown 3 is actually a title that marks both the end and the beginning of a new era: It is the last game of Microsoft Studios, which now operate under Xbox Game Studios, along with many new well-known developer studios and their view of a new section has directed. It will be interesting to see what happens there. In any case, technology fans are advised, despite the thin content, to take a look at Azure Cloud physics and its calculation.

Conclusion

Even with the Wrecking Zone, Crackdown 3 can not keep up with its average size due to a lack of progress system and a thin selection of weapons and abilities, but thanks to well-placed destructive physics and the power of the Azure Cloud provides interesting insight into the possible future of the next Xbox , Owners of a game pass should definitely take a look at this mode.

 

positive

+ more interesting (if still very small) insight into the Azure Cloud Technology

negative

– no progress system

– Few guns, skins and skills

– no long-term motivation

– More tech demo than real game mode

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