Exciting Video Shows Top Games On Steam From 2015 To 2018

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Exciting Video Shows Top Games On Steam From 2015 To 2018

A video shows which games on Steam from the beginning of 2015 until the end of 2018 had the most players. Who sees the video, understands the current gaming market and why all live games. The pseudo-MMOs dominate.

The video shows: The video from the YouTube channel “The Rankings” shows the 15 games with the most daily players on Steam.

It starts on January 1, 2015 and ends on December 31, 2018.

  • The games are displayed as bars. The longer a bar is, the more players the game has and grows to the right.
  • Up and down moves the titles when seats are changed.

This is so fascinating about the video: The video makes some things clear.
  • Blockbuster games come and go again – titles like XCom 2 cause a furore for a short while, but then fall like a stone down when the players are through the game
  • Online games, which are regularly expanded, always have high phases and are generally constant
  • Dota 2 and CS: GO, Valve’s own games, have been strangely stable hits on Steam over the past three years that hardly anyone could compromise until the Battle Royale trend began
It’s not so obvious today, but 2017 was pure madness: PUBG
  • PUBG and, to a lesser extent, H1Z1 were huge steam-altering phenomena. The trend “Battle Royale” struck like a bomb on Steam
  • ARK Survival Evolved, Rust or Monster Hunter World play a bigger role on Steam than you think

The chart does not show: What is missing is the gigantic influence of “Fortnite” on the gaming market. The influence of Fortnite began about February 2018 to fully fall as Fortnite arrived in the mainstream.

The chart does not find it directly because Fortnite is not a Steam game.

However, one sees the influence indirectly in the decline of the booming PUBG and also the total numbers of Steam go down, while they have grown until then.

Fortnite: A big factor that affects Steam indirectly

This is what the video about the gaming market shows : The video shows why all publishers want to make “live service” games and align their strategy to these “games as a service” titles.

They want to develop games that:

  • on-line
  • and multiplayer are
  • and that can be extended over years

Even the huge single-player blockbusters like Witcher 3 or Fallout 4 are just big swings in this video.

Significantly larger than most people think: Monster Hunter World

The actually smaller online games such as Rocket League, Warframe, Rust or ARK Survival Evolved last longer, can later boom again with a new patch or even sustainably develop well such as Warframe .

These games also earn money for the publishers all the time.

No wonder publishers love this model so much and the gaming market is focusing on developing more such live games.

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