Highlight In The Division 2 Is Not The Gameplay, But Everything Around It
After a few hours in The Division 2, our author Tarek has made his first personal highlight. But that’s not the gameplay or the story, it’s the setting Washington DC and its dynamic game world.
The Division 2 is a chunk. After several hours of gaming, I still wonder how much scope the online shooter offers:
- Big story campaign
- Several side missions
- Open-world activities
- To do many other little things
The PvP area of conflict and the Dark Zones to mention that I have not even touched. I’ll save that for the endgame, which is also ahead of me.
Meanwhile, I’m level 19 and my biggest highlight from the wealth of content is neither the already familiar from Part 1 gameplay nor the more volatile story. Much more impressive, I find how the developers have implemented the setting. I would like to explain to you why.
The new setting Washington DC
The Division 2 plays 7 months after The Division 1, the scene moves from snow-covered New York to the summery US capital Washington DC Here lies the headquarters of the division and of course the seat of government of the United States, but the capital is now in a civil war-like state nearing extinction.
Civilians and factions fight for supremacy, organized in their own settlements and bases. For many fans, the change of setting caused skepticism. Why summer? Why DC? Since the flair is lost! The atmosphere could suffer. And anyway, New York is much more exciting.
New York was a strength and weakness of the first part
Although the Division 1 had a well-designed game world, overall it was in my opinion but also empty and offered little variety. This has less to do with the city itself, but with what has been made of it. A million-city few weeks after the outbreak of an apocalyptic virus so abandoned? Worthy incredible.
In addition, a lot of potential was left. I would have liked to see more of NYC, Brooklyn, Queens, Central Park, all that would have been cool. Constantly walking the streets of Manhattan, I had to imagine what could have happened if the setting had been better implemented.
I love the setting in The Division 1, but the game world had some weaknesses
The few civilians that met there ran stupidly through the area and offered little interaction possibilities (except, if you could get for cereal bars an AK-47).
The setting was a big strength in Part 1 because of the atmosphere and the beautiful design.
But at the same time one of the biggest points of criticism, because she seemed very lifeless and partly seemed like a facade.
The Division 2 makes it much better in most respects.
DC makes me feel like it lives
So now Washington DC I had no specific expectations, but I was still optimistic. My knowledge of the city has been limited to the series House of Cards and the usual, what you see on the news. I decided to get involved with it and just hope that Massive screwed in the right places. And in my opinion, that has succeeded.
There’s something going on in every corner of Washington. If I am on the way to a story mission, I can rely on encountering something interesting on the way.
The Division 2 Header 3
The world is indeed dynamic Enemies and allies are on the move everywhere, they often fight each other. As a good division agent, of course, I assist the civilians and expel the fiends.
In return, the patrolling ally may save my butt when I get troubled by an enemy NPC squad. Even if the civilians are not the ablest fighters, they are more competent than the JTF forces from New York, and the distraction alone can save agent life.
Civilians are not only in the game world, but they also organize themselves independently in control points (which one must first conquer). Again and again, I observe how civilians independently go in search of resources. On the map, I can even see which routes they take. You can just join them if you feel like it. This then results in new battles.
It all happens throughout the game world, regardless of what you are doing right now.
In addition, there are events like
- Executions that can be prevented
- Replenishment deliveries in the form of discarded crates that can be captured or defended,
- Important points with sources of water and food that can be consumed by enemies
- And more activities to do. There is always something to do and someone to help. The world is actually dynamic.
DC may not be as bleak as the snowy New York. Nevertheless, you realize that not only the sun is shining here.
Exploration is finally worthwhile
One crucial point that makes The Division 2 significantly better with the new setting is the exploration factor. Everywhere in the game world, there is loot in the form of equipment, equipment, and weapons. You do not even have to look for specific farm routes, because the abundance of prey is huge, no matter where you are.
Now you can argue about how believable that is when there are containers everywhere all the time. But I personally do not care. The Loot crowd is an additional impetus to explore the world.
The material has just accumulated in the first part of me at some point just because crafting has rarely paid off and it has no other purpose.
The Division 2 offers a much wider selection of materials than its predecessor, and each has its uses, be it for crafting or for projects that support the settlements.
Overall, the city is much more accessible than New York, where you are almost exclusively confined to the streets. Roofs, alleys and interiors, one has a much greater freedom of movement when crossing the world.
Through the exploration factor, I get to know the city better, find cool places and keep watching new things. Of course you have to wait and see what happens after 100, 500 or 1000 hours. So far, the whole thing looks very good, and I’m not even in Endgame, where a lot of things are going to change.
Washington offers much more variety
The developers have kept their promise. With its 6 regions, DC offers more diversity than New York. There is much more nature between the typical urban areas.
This factor was almost completely absent in the first part and opens up new tactical possibilities for someone like me who prefers to be a sniper.
In addition, I have sometimes fed up with the always same houses-gorges and think it’s great that you can change depending on your mood and mood the district.
Furthermore, I find it impressive how much value massive has placed on the animal world. Foxes, raccoons, deer, cats, dogs, insects like dragonflies and bees – the world is buzzing with life.
Surely that takes a piece of the desperate doomsday mood. Personally, I like the “I Am Legend” feeling (a movie with a sinking scenario that, ironically, plays in New York) almost as well as the bleak mood of its predecessor. There are still enough garbage and corpses around to spread an apocalyptic mood.
All in all, my first impression of the setting is very good and I am glad that Massive has completed this setting change.
For the future, I hope that Massive could possibly even introduce seasons. A snowy DC would certainly make many fans sympathetic and would be an interesting twist. One may dream yes.
The setting for me – as of now – is the biggest factor that positively sets The Division 2 apart from its predecessor.
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