PUBG Mobile Is Blamed For 2 Deaths In India


PUBG Mobile Is Blamed For 2 Deaths In India

In India, there is a great debate about PUBG Mobile right now. The game is described as “addictive” and there are increasing reports in the Indian press about how young Indians are killed for their addiction to the game.

How did the people in India die? In the latest incident, two Indians were caught by a train. They are said to have played near the railway tracks PUBG Mobile, as reported by Indian media. That cost Nagesh Gore (24) and Swapnil Annapurna (22) the life.

It is said that both players were so immersed in PUBG Mobile that they did not notice the move.

Another incident allegedly killed an 18-year-old boy from Mumbai in February 2019 because his parents refused to buy him a new mobile phone for PUBG Mobile.

What else is there for reports from India?

In early March, a report by the Indian media that a 25-year-old Indian had seriously injured himself for reaching into acid instead of water, drank the acid and thereby seriously burned.

Again, PUBG Mobile was blamed. The man had played this in his garden and was so captured by PUBG Mobile that he did not notice the difference and drank acid instead of water.

He survived the incident because he was rushed to a hospital for surgery. But even during the treatments, he should, according to media reports, have played even further on the phone.

Another report from October 2018 tells of a 19-year-old man who was said to be addicted to PUBG.

The 19-year-old murdered his father, mother, and sister. He stabbed her dead in the night and devastated the house to make it look like a robbery.

The Indian media say he had skipped the school more often, then played PUBG 11 hours a day, messed up exams, and had a conflict with his parents.

Violent and addictive

So the mood in India to PUBG: In many articles of the English-speaking Indian press are quoted experts who explain PUBG is violent and addictive in its nature.

Incidents are cited as how destructive the addiction is. The cases are described as “shocking”. The parents are worried about their children.

That’s what PUBG says: The game is quoted as saying that while you ‘re striving to deliver the best possible gaming experience, you also believe it’s very important to act responsibly.

Therefore, work with parents, educators, and government agencies, listen to their feedback and do what you can to improve the mobile experience.

India is responding to the news: PUBG is now banned in some parts of India. It even arrests people who play it.

The public indignation about the game is apparently great.

US side reports doubts on media reports

Are there any doubts? On the US side Dotesports one has doubts about the report on the death of the Indians, who should have been run over because of PUBG Mobile from the train:

  • It is not clear how a mobile game captures players so much that they do not hear a move.
    It is also not clear why just PUBG Mobile in the incident so moved into the center.
    Deaths from trains are widespread in India – in 2012 alone, 15,000 people died crossing railroad tracks.
    Here, it is believed that the press reports could cause the mood in the country against PUBG to heat up and more people demand that the game is banned. Dotesports suspects such a ban would probably want some officials in India.

Mobile addiction is also an issue in China and Europe

That’s behind it: PUBG Mobile is running in India on over 200 million devices and should have about 30 million players who log in daily. So it’s a giant thing in India.

Comparable incidents and reports have been recurrent when mobile games triggered such a hype

  • When Pokémon GO exploded in the summer of 2016, there were horror reports that players were playing it while driving or were falling somewhere because they did not pay attention to their surroundings
  • In Europe, the culmination of the Fortnite mania came to horror stories about the children’s ‘Fortnite addiction’, especially in England.
  • The debate in India, however, reminds even more of the situation in China. There they feared that the youth of the country could forfeit the mobile game “Honor of Kings”. Again, horror reports about addicted gamers hit the headlines.
  • Developer Tencent then announced its own editions in China to limit adolescents’ playing time.

Ultimately, however, the Chinese government intervened and imposed blockages and penalties.

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