There are 4 different enemy factions in The Division 2. To make sure they are sufficiently different and stay exciting, the makers have done a lot.
The developers want to achieve this: As in The Division 1, you will meet in The Division 2 in the course of the game on 4 different factions.
These differ in many ways, such as the history, the appearance, but also the behavior and the equipment. The fractions are the
- True Sons
- and Black Tusk.
If you take it exactly, with Ambush and Underground there are two more unofficial factions about which not much is known .
In the predecessor, however, there were more and more criticisms that these would not differ enough from each other.
Therefore, one has come up with the opponents of The Division 2 a lot.
Many factors determine the behavior of enemies
What determines how a faction behaves? The developers have built four different main factors that determine the behavior of different enemy types, the so-called “fact differentiation”:
- Aggression – Aggressive / Defensive: Determines how aggressively or defensively enemies attack you. So the Hyenas are more likely to storm towards you while Black Tusk is waiting and staying aloof.
- Organization – Organized / Disorganized: This factor determines how coordinated enemies act. Are they warning each other? For example, the True Sons and Black Tusk are superior to Hyenas and Outcasts.
- Training – Untrained / Trained / Highly trained: This can often be recognized by the movements of the opponents. Hyenas often stumble over their own feet, while the outcasts and True Sons are more agile. Highly trained are again only Black Tusk.
- Tech – Low / Medium / High / Very High: What technical aids are used in combat? The True Sons rely more on firepower, while Black Tusk uses, for example, Robo dogs and several drone variants.
To these factors come then also the opponent types. Again, the developer has taken action so that there is no overlap.
Sniper is not the same sniper
So the opponents should offer enough variety: In The Division 2 there are with 64 different types approximately twice as many opponent variants as in The Division 1, according to Ubisoft.
In order for these to differ sufficiently, each archetype, such as Tank, Sniper or Technician, has been customized for each faction.
For example, outcast snipers resort to archery arches while other sniper types use regular sniper rifles. For this they can lie down or use drones.
Opponents are more credible
What has been improved? In addition, the developer has given the NPCs significantly more freedom of movement and animations along the way. The hit feedback has been improved, opponents were now actively disturbed in their movement by your shots.
In critical situations, however, enemies have more reaction options, which should be avoided in regular combat, the same situations again and again. They are more agile and cover up faster. In addition, they communicate with each other.
Incidentally, your group hears the same dialogues between the opponents, which was not the case in the first part.
To counteract the eternal spherical sponge theme from The Division 1, enemies now die much faster. Tough opponents have increased armor for this.
What about the ball sponges? A major criticism of The Division 1 was that the opponents could take too many bullets.
For many, it just felt wrong to shoot 3 magazines at an enemy without real armor until it fell over. Now individual parts have to be intentionally destroyed.
For example, if you explode an enemy helmet, the way is clear and you can quickly turn it off with a head shot. So The Division 2 wants to make sure that opponents do not seem too bulletproof.
What changes have been made, you can read in the article by Ubisoft on the subject.
What do you think of the topic? Do you feel the opponents as varied?
Our author Sven celebrates the opponents in The Division 2, but not everything is great: