Teamfight Tactics: Patch Notes 9.14 – Items, Champions and More

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The popularity of Teamfight Tactics is good and it does not seem ready to change, especially since developers have just published the notes of patch 9.14 which will mark the arrival of the classified mode and Twisted Fate.

Teamfight Tactics, the new game mode of League of Legends is in top form, since its release on the PBE the game has not left the top 3 most watched games on Twitch.

On the eve of the Twitch Rivals tournament, Riot has unveiled the patch notes 9.14 whose deployment date is not yet known. It is with this patch that Twisted fate and the classified mode will land.

The developers said it was expected that new patch notes would be available each week.

An announcement that tends to suggest that they will be reactive on patches and balancing.

New

Twisted Fate

COST 2 IN

TYPE Pirate, Sorcerer

COMPETENCE Good Pickaxe – Twisted Fate throws a card that can randomly stun (gold), inflict damage around its target (red), or restore mana to close allies and to itself (blue).

Rank

FROM IRON TO CHALLENGER

The beta of the Tactical Combat Season starts in Patch 9.14. If you want to know more about the Classé mode, go read the article that the developers have written about it.


systems

Changes in attack speed

  • We have changed the attack speed ratios of all champions so that attack speed bonuses are now calculated based on a percentage of the champion’s base attack speed. In short, champions with lower base attack speeds will benefit less from attack speed objects. Some champions and some attack speed objects have been adjusted to compensate.
  • Champion’s attack speed ratio: 1 ⇒ base attack speed of the champion

PvE sleeves

  • If you do not get any items during a PvE round, one of the henchmen, monsters, or epic monsters in that round will give you POs.
  • The dragon and the ancestral dragon no longer benefit from the Dragon type bonus. Joy at the Sorcerers!

Restrictions for Groups Arranged in Classified

  • The size of the groups arranged in Classified is now limited to 3 players for all ranks. Previously, it was limited to 5 under the platinum level.

XP and levels

  • XP to go from level 8 to level 9: 70 ⇒ 64

Targeted skills

  • Skills that target low-PV units now determine the lowest VPs based on the percentage of HP and not the total HP.

Shop

  • When you refresh the store after gaining a level through the XP of a round, the shop now aligns with your new level instead of staying on the old one.

Interface

  • A series indicator has been added next to the PO total. It displays your current series (of wins or losses) and rewards related to the pursuit of series of different lengths.
  • A combat summary has been added so you can see how much damage each champion inflicts on each round.
  • Statistics (attack damage, armor, magic resistance, etc.) have been added to the panel that appears when you right-click a champion.

Types

Daemon

  • Chance of emptying mana: 40/60/80% ⇒ 25/50/85%

Elementalist

  • PV of the Golem: 3000 ⇒ 2500
  • Golem attack damage: 200 ⇒ 100

guardian

  • Armor gain: cumulative up to 2 times ⇒ cumulative indefinitely.

Pistolero

  • Improved visual effects of Pistoleros zone attacks.
  • Fixed several bugs that caused additional Pistoleros attacks to not fire if their attack speed was too high.
  • Additional units affected: 1 / all ⇒ 1/2

Pirate

  • PO per chest on average: 2 ⇒ 1.6

shapeshifter

  • Bug Fix: Metamorphs now receive the correct amount of HP when they transform, whereas previously they did not account for PV gained from their star level.
  • Gain of PV to the transformation: 100% ⇒ 60%

Wild

  • Attack speed per cumulative effect: 7% ⇒ 8%

Level 1 Champions

Darius

  • From now on, no longer cast his skill if no enemy is within range at the beginning of the incantation.

Elise

  • Cost: 2 ⇒ 1
  • Spiders now take advantage of the Demon bonus.
  • Cost in mana: 75 ⇒ 100
  • Number of spiders: 2/3/4 ⇒ 1/2/4
  • PV: 500 ⇒ 450
  • Armor: 25 ⇒ 20

Fiora

  • Attack Speed: 0.7 ⇒ 1
  • Damage: 100-250 ⇒ 100-400

Graves

  • PV: 500 ⇒ 450

Vayne

  • Attack Speed: 0.6 ⇒ 0.65

Warwick

  • His skill now applies effects to impact.

Level 2 Champions

Ahri

  • Fixed a bug where Ahri’s skill did not deal damage if she died after throwing it.
  • Now Ahri changes target if her original target dies during casting.
  • Target of the skill: random enemy ⇒ current target of his attacks

Blitzcrank

  • Fixed a bug that caused Blitz’s grapple to project a unit off the board if Blitzcrank died during casting.
  • Nearby allies are now more likely to target the unit drawn to Blitzcrank.

Braum

  • Fixed the help bubble of Braum so that it now correctly displays that its shield reduces a percentage of all the damage received.
  • Damage reduction: 60-90% ⇒ 70-90%
  • Cost in mana: 75 ⇒ 50
  • Target of the skill: nearest enemy ⇒ farthest enemy

Lucian

  • Damage from the second tireless pursuit: 65/150/235 ⇒ 150/250/350

Pyke

  • Cost in mana: 100 ⇒ 125
  • Starting mana: 50 ⇒ 75

Rek’Sai

  • Duration of burial: 1.5 ⇒ 1
  • Duration of the projection in the air: 1,25 ⇒ 1,75
  • Damage: 150-250 ⇒ 150-350

Shen

  • Starting mana: 50 ⇒ 100

Level 3 Champions

Aatrox

  • Cost in mana: 100 ⇒ 75
  • Damage: 350-850 ⇒ 400-1000

Evelynn

  • PV: 550 ⇒ 600
  • Performance threshold: 50% of PV ⇒ 65% of HP
  • Execution damage multiplier: 300/400/500% ⇒ 300/500/700%
  • Evelynn’s ability now restrains targets during its casting time (0.35 sec) to prevent them from leaving the area of ​​effect.

Gangplank

  • His skill now applies effects to impact.
  • Fixed several bugs affecting barrel chains and animations.
  • Attack Speed: 0.6 ⇒ 0.65
  • PV: 650 ⇒ 700

Katarina

  • Fixed a bug where the skill did not properly prevent healing on enemies.

Kennen

  • Damage: 300-660 ⇒ 400-900
  • Attack Damage: 60 ⇒ 70

fata morgana

  • From now on, no longer cast his skill if no enemy is within range at the beginning of the incantation.
  • Damage: 250-450 ⇒ 300-450

poppy

  • Armor: 30 ⇒ 40
  • Duration of stunning: 1,5 / 2,5 / 3,5 ⇒ 2/3/4
  • Number of targets affected: 1 ⇒ 1/2/3

Rengar

  • Wild Spirit’s attack speed bonus is now multiplicative (it increases Rengar’s attack speed ratio).

Shyvana

  • Attack Speed: 0.65 ⇒ 0.7
  • Yield: 550 ⇒ 650
  • Additional attack damage in the form of dragon: 60-160 ⇒ 100-200

Veigar

  • Damage to champions with fewer stars than Veigar: 9999 ⇒ 19999
  • Cost in mana: 85 ⇒ 75

Volibear

  • PV: 650 ⇒ 700
  • Attack Speed: 0.55 ⇒ 0.65
  • Cost in mana: 100 ⇒ 75
  • Lightning attack damage ratio: 60-100% ⇒ 80-100%

Level 4 Champions

Akali

  • Fixed several bugs for which his skill did not deal damage.
  • From now on, no longer cast his skill if no enemy is within range at the beginning of the incantation.

Brand

  • Cost in mana: 100 ⇒ 125

Cho’Gath

  • HP: 1100 ⇒ 1000
  • Duration of the projection in air: 2 / 2,25 / 2,5 ⇒ 1,5 / 2 / 2,5

Draven

  • Attack speed: 0.85 ⇒ 0.75

Gnar

  • HP: 850 ⇒ 750
  • Armor: 35 ⇒ 30

Leona

  • Cost in mana: 150 ⇒ 100

Sejuani

  • Duration of stunning: 3/4/5 ⇒ 2 / 3,5 / 5

Level 5 Champions

Anivia

  • The skill no longer vanishes when Anivia dies.

Miss Fortune

  • Target of the skill: random enemy ⇒ current target of his attacks
  • The skill now changes target if it dies during casting.
  • Fixed a bug where Miss Fortune sometimes moved and changed the trajectory of her skill while channeling.
  • Cost in mana: 75 ⇒ 100

Yasuo

  • His skill now applies effects to impact.
  • Duration of the projection in the air: 1,25 ⇒ 1,5
  • Damage: 150/250/350 ⇒ 150/350/550

Objects

General

  • Objects no longer benefit from power.
  • The spatula doubles the statistics of its associated component. Example: Youmuu’s Spectrum Blade grants +40 Attack Damage.

Blade cursed

  • Can now reduce targets to 0 stars.
  • Fixed a bug where the Cursed Blade would reset the level of an enemy champion if it was fired a second time.

Frozen heart

  • The effect now applies more consistently to all units close to the wearer.

Guardian angel

  • Resuscitation time: 4 sec ⇒ 2 sec
  • Rendings: 500 ⇒ 1000
  • Fixed bug: Guardian Angel now correctly clears the Hemorrhage effect.

Raging Blade of Guinsoo

  • Attack speed by the cumulative effect: 3% ⇒ 4%

Hextech Gunblade

  • Fixed a bug where the Vampiric Spell effect was not properly conferred.
  • No longer triggers with object effects (dedication to all Shyvana wearing Thorny Cotes).

Ionic spark

  • Now inflicting raw damage instead of magic damage.
  • Fixed a bug where Ionic Spark dealt 75 damage instead of 200.

Medallion of the Iron Solari

  • At the beginning of the round, now protects the wearer and champions located two hexes from the wearer, left and right.
  • HP of the shield: 200 ⇒ 300

Luden’s Echo

  • Fixed a bug where targets were not getting the correct amount of damage.
  • Fixed a bug where Luden’s Echo triggered through basic attacks, not through skills.
  • Damage to the main target: 100 ⇒ 200
  • Zone damage: 0 + 1 power ⇒ 200

Morellonomicon

  • Percentage of max HP in damage per second: 2.5% ⇒ 3%

Superfast barrel

  • Evolves now according to the changes of range  (farewell, Nidalee with the ultrafast Canon!).

Curved arc

  • Attack Speed: 15% ⇒ 20%

Redemption

  • Now fires at 25% of HP.
  • No more hurts the enemies.

Hurricane Runaan

  • Projectiles: 2 ⇒ 1
  • Projectile damage: 50% ⇒ 25%
  • Apply effects to impact now.

Embrace of the seraph

  • Fixed a bug where the Seraph’s Embrace effect did not stack.

Statikk Dagger

  • Now always tap 3 more targets, rather than all the champions in a frontal cone.
  • Now activates at most once per attack.

thorny coat

  • Damage returned: 35% of physical damage taken ⇒ 100% of reduced physical damage 
  • Damage Type: Magic Damage ⇒ Gross Damage

Warmog, living armor

  • Regeneration: 3% of max HP ⇒ 6% of missing HP 

Coat of arms of Zeke

  • Now grants attack speed only to champions within 2 hexes of the wearer, left and right.
  • Attack Speed ​​Halo: 10% ⇒ 15%

Bug fixes

  • Update the visual effects of the Enchanted Crystal Arrow projectile.
  • The Magic Crystal Arrow now has sound effects.
  • Fixed a bug where champions who gained a level by combining after a shared draft sometimes duplicated themselves.
  • Reconnecting to a CT game no longer prevents the end-of-game statistics from being displayed.
  • Fixed a number of bugs that paralyzed melee champions.
  • A billion other bug fixes cited in the sections above.

Source: Teamfight